Thursday, 26 October 2017

The Men Who Would Be King - Playtest

Last night I play tested The Men Who Would be King (TMWWBK) rules from Osprey.

For a first game they ran very smoothly with only a few questions:-

Can you double, charge or move from heads down?
Is there a minimum unit size for breaking?
Is it cumulative casualties for pinning? (I doubt it)
Why doesn't everyone move at double, given the extra D6 movement bonus?
Should there be a charge bonus, or an attacking in rear modifier?
The British Advance fleeing from a previous defeat

Dervish Camel head to cut off the redcoats 

Half shot to pieces unit hides behind the wadi

The mid day sun saps their strength

Lancers impact the failed rear attack of the White Flag unit